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#Theories about battletech heavy metal series#
For inspiring viewing, see the James Burke documentary series Connections, which shows the sometimes ludicrously unlikely places where inspiration and discovery come from, and the web-like connections between seemingly-unrelated inventions. Except, in this case the distant descendants of unrelated branches can inspire and influence the future of others. Remember, don't think path, think tree, just as with the evolution of biological lifeforms. However, mastering this technology does not actually give them an understanding of related concepts, or even concepts which would be required to use this technology in the first place (thus averting Possession Implies Mastery). It's only rarely that a civilization will break off the path, and usually as a result of external forces providing them with something outside their capabilities (intentionally, accidentally or incidentally), such as a 1920s planet with fusion power, or a 1700s planet with radios. An alien world with "Renaissance-era" technology (ignoring for the moment that the Renaissance spanned four centuries and giant changes in technology) in, say, firearms will also possess lenses, ships, building materials, and mathematical principles identical to those that Earth (read: the inter-continental trade powers of north-western Europe) possessed along with said firearms. Similarly, seemingly distinct and diverse technologies will always develop at the same rate. These copies are often similar enough that people who are from Earth often have no trouble at all using the device, or even interfacing their own hardware with it. Often, this takes the form of people not from Earth creating exact replicas of Earth technology right down to the last detail - such as interface panels ripped right out of the Apollo missions on an alien space station. In Hollywood, people seem to believe that technology starts at fire and ends in people turning into energy the interim would follow the exact same steps on every possible world. Chairman Shen-Ji Yang, " Looking God in the Eye" Each minor refinement is a step in the process, and all of the steps must be taken." We use crude tools to fashion better tools, and then our better tools to fashion more precise tools, and so on. One does not simply take sand from the beach and produce a Dataprobe. "Technological advance is an inherently iterative process. And do peruse the section on Alien Tech Levels. There is a chunky version of tech level displayed in the Kardashev scale. And pretty much every 4x game uses tech trees, with the items accessed by investing in tech research. The tabletop boardgame Civilization popularized the use of tech trees in 1980. The role-playing game Traveller popularized the use of tech levels in 1977. The convoluted way that tech advances influence each other was the entire premise behind James Burke's documentary series Connections and The Day The Universe Changed, which RocketCat says you should watch if you haven't already. So culture Alfa might have germ theory tech at the same time as gattling gun tech, but culture Bravo might develope gattling guns decades before germ theory. The superiority of a tech tree over tech levels is that different cultures can travel over various branchces of a tech tree at different rates.
#Theories about battletech heavy metal plus#
In addition iron requires the skills of prospecting and mining iron ore, plus the technology of smelting ore into ingots of pure metal. Both of which require the technology of making fire. In other cultures they might occur at widely separated historical periods.Ī much better model is the multi-branched "tech tree." The technology required to make an iron sword has the prerequisite of a supply of iron and a furnace to heat it. There is no particular reason why Louis Pasteur's germ theory of disease was formulated about the same time as the invention of the Gattling gun. Latter researchers studying a wider range of cultures (such as China) realized the linear path was a poor model. Since many early researchers were regrettably Western-centric, they tended to visualize tech levels as a linear path (that is, the path followed by Western civilization). A scale of " tech levels" in other words. So naturally historicaly-minded people tried to codify this into a scale of technological advancement, to conveniently classify various cultures at various times in their history. Steam power seems less technologically advanced than nuclear energy. Natives armed with spears and arrows seem less technologically advanced than invaders armed with firearms.
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Pre-hominids seemed more primitive than prehistoric humans who had tamed fire.